


In this point, SWAT Units are deployed, and regular police will start to retreat, unless spawned by on-site police cruisers.

Anticipation: The starting point of the Assault wave.After a few minutes, or some time, they will bring in SWAT Units. If the criminal refuses, the police and/or security will open fire. Control: This is when first responders will come to the incident and check for civilians, hostages and criminals.There are five stages of an assault wave: Negotiations for a teammate's release will not occur during an assault wave however, players can still make a hostage trade if it was triggered before the assault, and below Hard difficulty, the release timer will continue to run, which means the teammates in custody will usually be released before other players can trade them. The ending of a wave can be noted by verbal responses from enemy units, their observable withdrawal and the change in music. The length and downtime between assault waves varies depending on the chosen difficulty. After an alarm has been sounded and law enforcements began deploying in force on the scene, an assault wave will inevitably occur, in which the AI spawn rate is significantly increased and their behaviour is much more aggressive, usually seeking to flank or overwhelm the crew in massive numbers.
